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Posts tagged ‘mmorpg’

15
Jul

Behavior in raids – group forming

As my Master thesis is about collaboration the behavior and success of raid activity in any given MMORPG is one of the success criteria I am trying to duplicate. The field of psychology was an interesting choice for analyzing this, and to just have an initial reference I found a simple web site describing ’10 Rules That Govern Groups’ as place to start. For game reference I have been tracking raid behavior in Word of Warcraft from 01.05.2014 to 01.07.2014.

Raids used to be events accessible only through belonging to a ‘guild’ or ‘raid community’, but at this point their creation is more diverse. The most loosely created raids at this time are a result of Word of Warcrafts ‘looking for raid’ tool that is part of the game. You sign up with a role and what raid event you want to partake in and then wait until enough players are signed up for the needed roles and then thrown into a largely random group of 25 players. Another option is for one or more individuals to gather up a group on their own by recruiting these in one of the game chat channels or some outside source (several of these exist today where OQueue and OpenRaid are good examples). Such groups are less random as the creators control the recruitment process. The groups can be generated on the fly with the goal of starting a raid even as soon as possible or they can be set up for a specific time and date, where Word of Warcraft also has a Calendar tool to help organizers set them up. And finally the old school ‘guilds’ and ‘communities’ that are preferred for facing the more challenging raiding content, and that work with the fixed team setups of 10 or 25 players.

In addition to this ‘established’ group setup I continually experience the development of smaller groups within a raid. As mentioned in an earlier post the leadership represents such a group. Roles also tend to group up (tanks, dps and healers). Finally there are situational and social groups. Situational groups are usually a result of events occurring during the raid and social groups can randomly appear and disappear as players socialize in the raid chat channel. And groups can arise from any existence of common identity.

I found that becoming part of one or more of the groups that appear during a raid event both makes the event more engaging as well as secures my position as part of the team. Due to the socially volatile behaviors certain players have it is wise to make sure you have some friends around when the rage hits the fan.

To be able to face the more difficult challenges you are wise to establish contact with more permanent groups that will often require to interact in social channels outside the game interface such as online forums, web applications and audio chat software such as Ventrilo or TeamSpeak. Most such permanent raid teams require you to submit an application for their evaluation before accepting you. This brings up the topic of ‘initiation rites’ which is the topic of my next diary post.

10
Jul

Does the content in your bags define how you play?

As mentioned earlier I am an altoholic, and the last week I have been roaming through my bags and reflecting a little over what I found in the and compared it to how I play with them. It would be natural to think that a toon with loads of materials is a farmer, a character with stacks of flasks and alternative non-PvP gear is a PvE gamer, and the reverse a PvP-gamer. And a character with a load of alternative costumes a roleplayer. But what I found was a little different than what I expected.

My farmers bags were usually empty, the materials were stocked in the bank of the toons that produce items. These toons are usually also the players I do PvE with, so add Flasks and gear to this. But also some PvP-gear on the toons I play most, as to grab some of the PvP-items is often a part of gearing for PvE. Add more gear to toons that handle multiple roles (tanking/healing/dps). I do not have any pure PvP-toons, so I lack this setup to have as a reference. My bank toon used to be stacked with loads of materials for levelling professions, but during a spring cleaning earlier this year I sold off most of these materials and opened up some more bank space. I also noticed that farming toons were the ones with the huge material bags to make sure there would be room for huge stacks those few times I had to take a few hours of farming.

So yeah, the content does tell me a lot about what I use my players for and often says a little about how I play them. Now this might seems very obvious, but I started to wonder if I would change the way I play my toons if the content suddenly changed. Would I try out a bit more PvP if I suddenly discovered some hard core PvP-gear in my bags? Could additional random drops add diversity to my game? I am quite certain I would try to find a use for an extremely rare type of material that was required to make an item, but at the same time I am not sure as to what extent I would actually change they way I play to accommodate the content in my bags.